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Q&A with PlayStation's Dominic Mallinson on the future of VR, challenges of wireless, gaze tracking tech, foveated rendering, need of content, and AR (Emil Protalinski/VentureBeat)

Q&A with PlayStation's Dominic Mallinson on the future of VR, challenges of wireless, gaze tracking tech, foveated rendering, need of content, and AR (Emil Protalinski/VentureBeat) Q&A with PlayStation's Dominic Mallinson on the future of VR, challenges of wireless, gaze tracking tech, foveated rendering, need of content, and AR (Emil Protalinski/VentureBeat) Reviewed by swadu on May 25, 2019 Rating: 5

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